One of the most amazing things to come out of this rennaisance of boards we are going through is that our shelves are evolving. There was a time not so long ago that I could have accurately said that (despite a few homebrews) the games I had could all be summed up as either combat or market orientated. This is often reduced down to Ameri-Trash and Eurogames, and for the longest time, these were your options, however with each year that goes by we see games take on different mechanics, different purpose.

The games that have best explored this renouncement of “fight or farm” have been the co-operative ones of which Pandemic is probably most notable, how it is far from alone in pitting the table against some sinister menance which it must work to over come and as we get more and more indie games get the proffesionally produced games, we are getting truly spoilt, not just with the abstract and artistic games, or the narrative builders but also with games willing to take on a political cause.

One such game is “Disarm The Base”, a 1-4 player co-operative game that tasks the players with making their way into an airbase and disappling fighter jets, hopefully to then egress safely and claim victory with a banner drop none the less.

Tho the manual insists the narrative is hypothetical, it's hard not to draw comparisons with the Ploughshare Four who back in 1996 made their way into an airbase and caused £1.6m worth of damage to a Hawk fighter jet which was on it's way to Indonesia where it would likely be used to commit unspeakable horrors. The jury agreed and found the four women not guilty, noting the Genocide Act and that it was indeed legal and lawful to take actions which would stop the mass murder of innocent people.

Unlike games like Riot or Bloc by Bloc, this is not a game of molotovs, guns, and violence. This is a non-violent, stealthy affair where the aim isn't to overcome the security guards but avoid them and weave your way through the defences, tracking down fighter planes and disarming them. Players can chose where to move and how best to utilise the cards they are dealt to acheive their objectives. These cards also provide the autonoma for the guards, turning on spotlights, closing gates, and moving the guards between the hangers. If they see you, you are caught and removed from play, if two players are caught, the mission fails.

It's not too difficult to pick up, tho in our first run through we neglected to be as mobile as we should focusing on cards rather than the guard patrol around the outside of the base haha our bad, on our return we were much more prepared! Tension was high but the atmosphere light, you're going to have mini debates over what to do next, is the risk worth it? Do you wait until you get a code to enter the hanger or just break in?

Play takes about an hour if you're going at a casual pace but if everyones up to spend you could easily play through in thirty minutes. One of the issues with the game (like most co-op) games is that it's prone to a bit of “quarterbacking” with one player instructing everyone on the best action to take, so we put in place an informal rule not to slip into being a boss but to work as a team. The game however comes with a couple of different rulesets mitigating this and infact making the game significantly harder or easier if you so wish. This makes it much more accessable to new players but also challenging to the more experianced. There is also a solo mode which is really cool to have, more games should!

The build quality is significantly better than many self published games and it's obvious that a lot of thought and love went into it. On writing the review I also see that it's non-profit with the cash going towards the Campaign Against Arms Trade. Sure the game isn't one you'll be spending all night on, if you're anything like us it'll find it's way into your “warm up” collection before you hit the big games. Quite simply it'd make a great edition to any collection and given that there has only been a limited print run I'd highly advise you support Dissent Games and go Disarm The Base. ■

Find out more at www.disarmthebase.com
You can follow Dissent Games on Twitter @dissentgames

Their next project Library Labyrinth, a feminist dungeon crawler set in a library is coming to Kickstarter soon www.kickstarter.com/projects/dissentgames/library-labyrinth